April 30th, 2026
Updates

We added more configurable options to primitive objects in the Inspector Panel! When selecting a primitive object like a sphere or square, you can use the Primitive section in the Inspector Panel to change the properties like thickness, segments, and angle slices. Let us know what you want to see next with primitive objects!

We added a few more options for AI Models in the Code Editor. You can use the ⚙️ Gear Icon to select GPT 5.4, Claude Opus 4.7, or Gemini 3.1 in the Code Editor. You can use some of these options without costing Bits for the first few times just to try it out. ✨

Added the ability to use some Builder Subscription features like Tripo P1 five times, giving you the option to try it before you subscribe for it.
Added some better previews when you link your profile from Nilo Rewards to your friends.
Raised the minimum polygon count for Tripo 3.1 to be 4,000 to improve quality.
Removed animation assets from the Builder Bag until they were better supported.
Added the ability to clear content from the Idea Forge using the 🗑️ Trash Icon.
Fixed a bug where character rigs would export 100x smaller than intended.
Fixed some UI errors and naming conventions across various windows and menus including the Builder Bag, Radial Menu, Workbench, and the Inspector Panel.
Fixed a bug that caused issues when moving multiple objects with the Gizmo.
Fixed an issue when importing .RBXMX models that caused textures to appear blurry.