December 17th, 2025

Updates

December 17, 2025 Update

🔉 Spacial Audio

Introducing Spacial Audio! Now you can attach audio files (MP3, WAV, OGG) to any object in a world. First select the object you want to add the sound to, then navigate to the “Sound” section of the Inspector panel. Upload your audio files and choose what to play. The audio will play indefinitely on a loop until you pause it.

You can tweak the audio with Low, High, and Band Passes, adjust the pitch, and add some reverb effects to set the tone of your world just right.

We’re super excited to introduce sound to Nilo, please let us know how you’d like to see this feature improve!

🎨 New Doodle Support

We added more AI model providers to our Doodle tool when creating images. When you’re using the Doodle tool, use the drop down box to try out Nano Banana Pro for highly detailed and stylized images— great for character models! Or do quick iteration with Flux 2 and Flux 2 Pro for simple structures or clay-like characters. You can also now use GPT Image 1.5 to tweak the image further with more control than other model providers in the edit tab.

🏰 New Rigging Support

We integrated a new system for rigging tasks! From our testing we’ve seen rigging speed improve tremendously and much better results with models that are not already in a “T-Pose”. We recommend generating models with T-Poses for the best results, but you can now rig any bipedal character!

We’re also still working on better support for non-biped creatures (like dogs or cats!) but that currently does not work well with this rigging system.

💡Changes & Fixes

  • Added a keyboard shortcut (Alt-I) to hide all editor UI elements for an unobstructed view. Perfect for recording some scenes without having to toggle off all your icons manually!

  • Added a sun color picker to the Environment Panel.

  • Simplified the Tutorial Missions to primarily focus on creating your first character.

  • Changed the deletion option from the Entities Panel to only work when hovering over and object. This should prevent those accidental delete-the-entire-world-suddenly moments.

  • Fixed a bug where deleting a group from the Entities Panel would not delete all the entities.

  • Fixed a bug where rag-dolled models may occasionally disappear in multiplayer instances.

  • Fixed a bug where clearing custom environment and grid textures did not properly revert them to their default state.

  • Fixed an issue where the gizmo had some position drift due to some rapid movements.

  • Fixed the LOD slider not being remembered after refreshing the world.

  • Fixed the LOD preview not showing in wire-frame while manipulating.

  • Fixed an issue where objects could be moved while drawing in the Doodle tool.