February 19th, 2026

Updates

February 19, 2026 Update

🚀 New WebGPU renderer!

We built a new renderer based on WebGPU! This brings a significant performance improvement to your worlds and allows us to ship even higher graphics quality features in the future.

By default, WebGPU is enabled so you should not have to do anything and enjoy the benefits! But please let us know if you notice graphic issues. If you want to switch between WebGPU and WebGL, you can use the ⚙️ developer settings.

✨Export +

We simplified the naming conventions used when creating and exporting generated models. Your objects will be named after the prompt.

We also added the FBX file type when exporting models from Nilo. Let us know if you want additional options!

🖼️ Doodle +

We updated the doodle panel with a few more tools.

  • You can now select the ⚙️ icon to change what AI model is used to generate your 3D objects based on the 2D image.

  • Selecting the 🚫🖼️ icon will toggle a "No Background" mode when editing images. When enabled, images will use a solid white background instead of a full scene background.

💡Changes & Fixes

  • Added the particle system settings to the inspector Panel

  • Changed the particle system to use a more intuitive UI selection method

  • Added an option to create a new world from the Nilo main menu

  • Added region-based servers to improve stability if you connect to Nilo in different countries

  • Fixed an issue with where the gizmo tool would rotate multiple objects incorrectly

  • Fixed a bug where new primitives teleport to the world origin when created through the radial menu

  • Fixed an issue where in-progress generation could be duplicated and manipulated before generation was complete

  • Fixed a bug where transparent "ghost" models were left behind after cancelling a duplication action.

  • Fixed a bug where duplication might fail

  • Fixed an issue where some objects would disappear when being moved by other users in a world

  • Fixed a bug where you couldn’t delete multiple lines at the same time in the Code Editor

  • Fixed an issue where some objects would drift when rotated