March 18th, 2026

Updates

March 18, 2026 Update

🤖 Tripo P1

We’ve added a new AI Model for 3D model generation, Tripo P1! Tripo P1 is the latest model used to create more optimized, structured geometry in the mesh of an object. Generations will have less than 10,000 polygons, and have smarter topology that is optimized for games

🔆 Improved Character Movements

We made a few back-end changes to make controlling your characters feel smoother and perform better. Give it a try by using the Control option on a rigged, t-posed character!

💡Changes & Fixes

  • Changed the layout for the active Light entity type in the Inspector to make it more clear which light entity type is currently active.

  • Updated all of the color pickers for primitive objects, ground environments, and lights to use the same color pallet.

  • Added more stats like GPU Memory and Usage in the Dev Menu.

  • Tweaked the rag-doll physics to behave more reliably.

  • Fixed a bug where searching and creating character animations would not work.

  • Fixed a bug where some objects close to the ground that had physics enabled would move when loaded.

  • Fixed a bug where duplicates of a user would stick around in a world when refreshing a World.