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November 5, 2026 Update

šŸŽ® New Gameplay

Nilo started as a tool for making 3D creation feel fun. A model from a prompt. A rig and an animation. These models and scenes could be shared and export with your friends.

That got a lot of things made.Ā Now we’re taking the next stepĀ and adding even more capabilities to Nilo so you can make playable games!

🌐 Nilo AI

The Nilo AI feature is an AI assistant that empowers you to create games with Nilo’s tools: 3D models and whole environments, game logic, characters and animations, sound effects, leaderboards, UI, and more.

As you prompt and iterate, Nilo AI keeps a Game Design Document you can edit and refer back to, so the concept stays consistent while you work with Nilo AI.

Nilo AI is synchronized for everyone building in your World! Collaborators can start new chats and contribute to existing ones at the same time.

šŸ¤– The Mini Agent

The Mini Agent works on one object at a time. Select something and edit its properties and finer details, or swap a primitives out for a generated or imported models without touching the rest of your World.

Mini Agents also run at the same time as Nilo AI, so you can keep tweaking the small stuff while Nilo AI is working.

šŸ’”Code Editor Refresh

To make Games Possible we’ve completely revamped our backend and code editor to support shared and individual logic. You can select the </> Code Option or choose to </> Edit Class on an object to change aspects associated with the object using the visual editor.

You can also directly edit the Code and manually adjust or build, or ask for help with the Mini Agent to add new features and capabilities as you need them.

šŸ’” Changes & Fixes

  • Improved voice input so talking to the agents is clearer and more reliable.

  • Added a voice chat option to use your microphone when playing games with other players.

  • Added a Share button and a bio to the profile page.

  • Added a Playing now row to the Explore page to make it easier to find Worlds with other players.

  • Fixed an issue where the renderer toggle now shows WebGL when WebGPU isn't available, instead of a dead option.

  • Added an Upgrade option for Legacy Worlds on the old system, which should automatically update when you open them.

  • Updated Mobile controls and UI significantly to handle gameplay changes and the Agent tools.