June 18th, 2026
Updates

We added a new edit option to generated 3D models! It’s been a highly requested feature to edit your 3D models after they are created.
You can do this by opening the radial menu on the object, selecting Edit 3D, and then prompting Idea Forge to refine your concept image before generating the model again using Update 3D.

Nilo Rewards now rewards you at least 250 Bits for linking your Discord account and joining the Nilo Community at https://discord.gg/playnilo ! Invite your friends to try Nilo out and be sure to login daily for some extra Bits to generate more objects.

We’ve added some new reporting options into worlds and user profiles. We are committed to making Nilo a fun and safe environment for Nilonauts to enjoy creating by themselves or with others.
If you find violations of our community or creator conduct, make sure to use the 🛡️ Report icon to send in a report so we can help take care of it!

Added a Remove Rig option in the Radial Menu under the Animation section.
Changed the Sun Phi and Sun Theta labels to Sun Height and Sun Direction in the Environment Panel.
Locked the radial menu actions while a model is generating to prevent errors.
Fixed an error when trying to export Roblox Characters as a GLB file-type.
Fixed a rare issue where cloned worlds would edit the original world.
Fixed a bug where some primitive objects, like the cube, would suddenly disappear.
Fixed some issues with character rigging on certain models, it should be more consistent now.
June 11th, 2026
Updates

We’ve upgraded our code generation model to Gemini 3.5! This replaces the previous 3.1 model and improves on prompt comprehension and speed. Give it a try and make some objects move with some simple prompts like “Float in place” or “Rotate slowly”.

You can now categorize your audio files into Music or Sound Effects after they are uploaded in the Inspector Panel. We’ve also added a new Audio tab to the Environment Panel where you can adjust the volume level of these categories in your World.

Adjusted some of the UI for animation creation and search across Nilo.
Tweaked the Search UI for Builder Bag, Entities Panel, and Animation searching.
Simplified some of the toggle options in the Dev Panel to be more compact.
Fixed an issue when using Cartwheel to generate animations for R15 models.
Fixed some issues where authentication would error out when signing in to Nilo.
Fixed an issue where primitive objects would not spawn in the correct positions on mobile.
Fixed a bug that caused duplicate usernames. If you want to check and change your own username, go to your profile https://play.nilo.io/ and use the pencil icon on your profile picture!
May 28th, 2026
Updates

Adjusted some of the UI elements in Workbench to make it more clear how to create Roblox characters.
Tweaked some camera controls to control smoother and properly save and load camera angles in a World with Ctrl-K and Ctrl-L.
Added a few more actions to recover Worlds when the graphics cause an error.
Fixed an issue where you could not drag the Code Editor window.
Fixed an issue where the camera speed indicator wouldn’t appear after cloning a World.
Fixed a bug where visitors of published sandbox Worlds could not edit or move objects.
Fixed an issue where it was possible to export while a model was still generating.
Fixed an issue where primitive objects would lose their color on export.
Fixed a bug where Surface and Magnet Snapping toggles did not update in the Dev Menu.
May 14th, 2026
Updates

We added new primitive objects to the radial menu:
Opened Stairs
Closed Stairs
Spiral Stairs
Arch
You can also edit them further using the Primitive category in the Inspector Menu!

We added a new animation generator, Cartwheel! You can use the radial menu on a rigged character, then use the + icon to generate new animations.
Use the ⚙️ gear icon to adjust the animation model you’re using and length of animation, or browse the library of existing animations.
You can check the progress of generation and further adjust your animations using Animation category in the Inspector Panel.

We added GPT Image 2 to Idea Forge! GPT Image 2 offers higher quality generation, similar to Nano Banana Pro. Use it to achieve some stylized images or upload your own images to edit further.

We added the option to automatically top up your wallet if your Bit balance is low. On your accounts page, set the amount you want to top-up and keep creating without slowing down.

Changed the default 3D AI model to Tripo 3.1. You should expect higher-quality results, but if you want to iterate quickly or spend fewer Bits, you can adjust the model using the ⚙️ gear icon.
Tweaked our camera settings in vehicle mode to be a bit smoother when in control.
We made existing worlds Spectator mode by default, if you want to edit a world you’re visiting try to clone it first!
Fixed a bug that removed the color from the model when exporting as a GLB file.
Fixed an issue where physics colliders would not recalculate if you mirrored the mesh in the Inspector Menu.
Fixed a bug where Tripo 3.1 required a builder subscription.
Fixed an issue in our explore page that resulted in errors when trying to visit older Nilo Worlds.
Fixed a launch bug on Chromium browsers.
April 30th, 2026
Updates

We added more configurable options to primitive objects in the Inspector Panel! When selecting a primitive object like a sphere or square, you can use the Primitive section in the Inspector Panel to change the properties like thickness, segments, and angle slices. Let us know what you want to see next with primitive objects!

We added a few more options for AI Models in the Code Editor. You can use the ⚙️ Gear Icon to select GPT 5.4, Claude Opus 4.7, or Gemini 3.1 in the Code Editor. You can use some of these options without costing Bits for the first few times just to try it out. ✨

Added the ability to use some Builder Subscription features like Tripo P1 five times, giving you the option to try it before you subscribe for it.
Added some better previews when you link your profile from Nilo Rewards to your friends.
Raised the minimum polygon count for Tripo 3.1 to be 4,000 to improve quality.
Removed animation assets from the Builder Bag until they were better supported.
Added the ability to clear content from the Idea Forge using the 🗑️ Trash Icon.
Fixed a bug where character rigs would export 100x smaller than intended.
Fixed some UI errors and naming conventions across various windows and menus including the Builder Bag, Radial Menu, Workbench, and the Inspector Panel.
Fixed a bug that caused issues when moving multiple objects with the Gizmo.
Fixed an issue when importing .RBXMX models that caused textures to appear blurry.
April 17th, 2026
Updates

We now support multiple animations on RBXMX models using Workbench! Prompt to create new animations, or add them from your library to customize your character.
We also added a direct login option for your Roblox account! Link it with Nilo using the Roblox button so you can directly export a RBXMX model with all of your custom textures and animations in a single click with the Builder subscription!

We’ve made it possible to import large, complex objects- such as Rec Room worlds- directly into Nilo! In the Dev Panel scroll to the Separate Meshes on Create option and toggle it on.

In case you’ve missed it, in addition to the AI helper and documentation in Nilo, we also have a dedicated help center here where you can ask questions and search for articles related to Nilo: https://help.nilo.io/

Fixed various quality issues when generating 3D models with Tripo AI.
We gave the Code Editor a face lift!
Improved our rigging quality for characters.
Updated the Radial Menus to show Character and Controls more clearly.
Improved some animations and sound in Nilo Rewards, check back for more updates soon!
Improved the quality of our character animation generations.
Updated the Radial Menus to show Character and Controls more clearly.
Tweaked how our physics were calculated on objects you are controlling to reduce jitter and lag.
Reduced generated animations to 5 seconds to reduce the Bit cost to 32 instead of 64. Let us know if you want longer animations!
Added an upload image option when using Doodle in Idea Forge.
Fixed a bug that allowed world image previews to be updated erroneously.
Fixed a bug where prompting in Idea Forge would update what you’ve sketched in Doodle, rather than the rendered result.
Fixed a visual issue when opening and closing the Radial Menu multiple times.
Fixed several small errors in Idea Forge when generating images and using No Background features.
March 31st, 2026
Updates

Introducing the new Doodle! Idea Forge builds on top of the previous Doodle feature with even more power than before! Use 🗨️ Chat History to keep track of your generation history, and create dozens of New Ideas with the help of the Random Idea prompt generator!
Just like before, you can also Doodle and sketch what you want to create, but now you can also quickly generate Variants with a single click.

Inside Idea Forge you can use custom Styles or Inputs to influence the output of the generation! You can create your own reference elements by Capturing a Scene in your World, Camera or Upload.
Then you can select as many Styles or Inputs as you want to create a consistent, unique look to your ideas!

That’s not all Idea Forge can do! Using the Asset Pack function you can take any image and create a Part Sheet of all the components. This makes it easy to create dozens of 3D models in a consistent style, without the need for tons of guess work and iteration.
You can also Box Select by clicking and dragging a section of the image to isolate parts and Refine Selected to edit and iterate on your objects even further!

We’ve made creating Roblox-Ready assets even easier for you with the new Workbench feature!
Open it using the Create → Roblox Character option and prompt or Draw a texture directly on the model. Customize the skin, and even download the Torso and Leg textures separately if you want.
With Workbench, you can also use the Animations option to generate custom animations and export Roblox characters in Roblox’s native format with animations and clothing — all Robux-free. We’re still working on some extra Roblox-specific exporting features, so keep an eye out for an option to connect your Roblox account directly to Nilo!

We’ve added your very own personal asset library with the Builder Bag! Store 3D files, 2D images, or audio files in your Builder Bag and use them across any Nilo World with a simple drag and drop system!
Drag files in or out of a World, even in places like the Idea Forge and Workbench to quickly reuse and remix your objects. You and also use “B” to save objects to your bag, and “Tab” to open Builder Bag.
Access your Builder Bag using the 🎒 Backpack Icon at the top left of the screen.

Protect your published worlds with the new Spectator and Sandbox modes when you share Worlds with others in the Nilo community! Sandbox mode allows all editing tools to be enabled, meaning other users can change and collaborate in your World. Spectator mode disables object modification so your world for other users, keeping it preserved and only modifiable by you. You’ll still have a private copy of the world you can manage using a Source and Live function.

Co-creating in Nilo is now managed through Collaborators! When you own the World, you can edit the Collaborator settings in the Main Menu on the top left of the screen. Search for the user you want to collaborate with and add them to your World as an editor or viewer, without needing to publish your World.

Got a question about Nilo? We have a new answer! Nilo now has a documentation hub learning all things Nilo! To find it, use the “?” button on the bottom right side of the screen and select “Help”! You can look up what you want to do, or Ask AI your question! We also have Video Tutorials available if you prefer to watch how to do something.
Support related inquiries should also use the message function during business hours for help with account issues, billing, or other questions about Nilo.

Nilo Bits are here! Bits are used when generating content, and are given through monthly Subscriptions or bought with one-time payments. You can also earn Bits for free when building, sharing, and inviting others to Nilo. You can access Nilo Rewards and earn extra bits by selecting the Gift Box icon or on https://www.play.nilo.io/rewards

Added a new AI Model, Trellis for 3D asset creation. This model sits at a middle ground between speed and quality and is our new default option when first starting in Nilo. It allows you to adjust the Model Settings to aim for a specific polygon count from 1,000 to 2,000,000!
Removed Tripo 3.0 and Low Poly model generator options. To get low poly results using a model generator, Select the ⚙️ Gear Icon again after choosing a model, and modify the Model Settings.
Added Gemini 3.1 Flash Lite to the Code Editor to increase the speed of code generation by 10x.
Added a new Source and Live Version to published Worlds to allow you to make edits on your published worlds without affecting other users playing it.
Added a new Animation section to the Inspector panel, allowing you to modify the speed and other properties on a character.
Added the ability to rename your display name and profile picture in Nilo when on your profile page.
Added the ability to change the World name without having to republish the world.
Changed how the Level of Detail (LOD) slider previews the model so the polygons are visible while dragging the slider, not only after release.
Updated a lot of our visuals for loading screens, UI, and generation of objects.
Removed the Material and Object Origin (Pivot Point) options from the Radial Menu, they still exist in the Inspector Panel!
Added an STL file export option, for things like 3D printing!
Added the ability to export multiple animations in the .GLB file format.
Fixed an issue where some animations did not import reliably.
Fixed an issue where animations did not apply when using the Radial Menu.
Fixed distorted screenshots when publishing a World.
Fixed a black screen error that occurred when loading a world where WebGPU rendering was not supported by your hardware.
Fixed a bug where the Ground and Sky texture slots in the Environment panel was showing a generic 'No texture' title instead of their texture type.
March 18th, 2026
Updates

We’ve added a new AI Model for 3D model generation, Tripo P1! Tripo P1 is the latest model used to create more optimized, structured geometry in the mesh of an object. Generations will have less than 10,000 polygons, and have smarter topology that is optimized for games

We made a few back-end changes to make controlling your characters feel smoother and perform better. Give it a try by using the Control option on a rigged, t-posed character!

Changed the layout for the active Light entity type in the Inspector to make it more clear which light entity type is currently active.
Updated all of the color pickers for primitive objects, ground environments, and lights to use the same color pallet.
Added more stats like GPU Memory and Usage in the Dev Menu.
Tweaked the rag-doll physics to behave more reliably.
Fixed a bug where searching and creating character animations would not work.
Fixed a bug where some objects close to the ground that had physics enabled would move when loaded.
Fixed a bug where duplicates of a user would stick around in a world when refreshing a World.
March 5th, 2026
Updates

We added a new model to generate 3d objects that have higher levels of detail with HD textures. Use the ⚙️ icon when generating a objects to select the new Tripo 3.1 Models. There are also new toggles to generate with HD Textures or a PBR material for each AI Model.

We’ve implemented more Light options like Spot Lights, Area Lights, and Ambient Lights.
Spot Light - Emits light from in a cone with a direction. Good for Car Headlights or Lamp Lights.
Area Light - Emits light from a rectangular surface. Great to use for a large “soft source” of light from something like a Computer Monitor or Ceiling Lights.
Ambient Light - Emits a base level of light, similar to the Sun.
You can now find these options in the Inspector Panel after adding a Light entity.

We added Undo, Redo, Eraser buttons to Doodle and added the latest AI Generation model Nano Banana 2! Generate 4x faster than the previous models with higher quality.

We added a mirroring feature to the Transform section of the Inspector Panel. Flip what direction your meshes are facing with a simple button click!

Add the option to undo Rigging through Ctrl-Z
Added a highlight to the "?" Help feature for new users.
The dynamic help menu that shows shortcut options now also appears when hovering over gizmo.
Reverted a physics change that caused some objects to reload incorrectly when refreshing a world in a multiplayer instance.
Fixed a bug where the audio would occasionally mute based on camera position.
Fixed an issue where the prompt input menu would float off in the world.
Fixed Light Entities duplicating incorrectly.
Fixed an issue where duplicating many lights caused excessive brightness.
Fixed a bug where bloom effect would be enabled when the option was disabled in the settings.
Fixed a bug where screen would go black / freeze after publishing world.
February 19th, 2026
Updates

We built a new renderer based on WebGPU! This brings a significant performance improvement to your worlds and allows us to ship even higher graphics quality features in the future.
By default, WebGPU is enabled so you should not have to do anything and enjoy the benefits! But please let us know if you notice graphic issues. If you want to switch between WebGPU and WebGL, you can use the ⚙️ developer settings.

We simplified the naming conventions used when creating and exporting generated models. Your objects will be named after the prompt.
We also added the FBX file type when exporting models from Nilo. Let us know if you want additional options!

We updated the doodle panel with a few more tools.
You can now select the ⚙️ icon to change what AI model is used to generate your 3D objects based on the 2D image.
Selecting the 🚫🖼️ icon will toggle a "No Background" mode when editing images. When enabled, images will use a solid white background instead of a full scene background.

Added the particle system settings to the inspector Panel
Changed the particle system to use a more intuitive UI selection method
Added an option to create a new world from the Nilo main menu
Added region-based servers to improve stability if you connect to Nilo in different countries
Fixed an issue with where the gizmo tool would rotate multiple objects incorrectly
Fixed a bug where new primitives teleport to the world origin when created through the radial menu
Fixed an issue where in-progress generation could be duplicated and manipulated before generation was complete
Fixed a bug where transparent "ghost" models were left behind after cancelling a duplication action.
Fixed a bug where duplication might fail
Fixed an issue where some objects would disappear when being moved by other users in a world
Fixed a bug where you couldn’t delete multiple lines at the same time in the Code Editor
Fixed an issue where some objects would drift when rotated